Здания в провинции поля битвы: различия между версиями
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! style="text-align: center; width: 15%;" | '''Здание''' | ! style="text-align: center; width: 15%;" | '''Здание''' | ||
! style="text-align: center; width: 10%;" | '''Название''' | ! style="text-align: center; width: 10%;" | '''Название''' | ||
! style="text-align: center; width: 50%;" | '''Характеристики'' | ! style="text-align: center; width: 50%;" | '''Характеристики''' | ||
! style="text-align: center; width: 10%;" | '''Цена ''' | ! style="text-align: center; width: 10%;" | '''Цена ''' | ||
! style="text-align: center; width: 15%;" | '''Строительство''' | ! style="text-align: center; width: 15%;" | '''Строительство''' |
Версия от 13:47, 22 ноября 2019
On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Outpost and Fortress
These buildings increases the number of advances your enemies needs to conquer your province.
Building | Name | 'Properties | Costs | Construction Time |
---|---|---|---|---|
Outpost | This province requires +10% advances to be conquered. | 500 | 5:00:00 | |
Fortress | This province requires +30% advances to be conquered. | 3,000 | 6:00:00 |
Decoys and Traps
If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.
Building | Name | 'Properties | Costs | Construction Time |
---|---|---|---|---|
Decoys | If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | 500 | 4:00:00 | |
Traps | If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | 3,000 | 5:00:00 |
Сторожевая башня and Осадный лагерь
Если члены собственной гильдии атакуют провинции, прилегающие к этой провинции, у них есть шанс не увеличить свой уровень истощения.
Здание | Название | Характеристики | Цена | Стройка |
---|---|---|---|---|
Watchtower | If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | 500 | 1:00:00 | |
Siege Camp | If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level. | 3,000 | 2:00:00 |
Знамя и статуя
Эта провинция приносит больше победных очков.
Здание | Название | Характеристики | Цена | Строительство |
---|---|---|---|---|
Знамя | This province generates 10% more victory points. | 250 | 0:30:00 | |
Статуя | This province generates 30% more victory points. | 1,500 | 1:00:00 |
Дворец
Эта провинция приносит больше победных очков, и вражеским гильдиям потребуется больше усилий, чтобы победить.
Здание | Название | 'Характеристики | Цна | Строительство |
---|---|---|---|---|
Palace | This province requires +30% advances to be conquered and generates 75% more victory points. | 12,000 | 6:00:00 |